Defines | |
| #define | XF_SetSpriteX(sprite, x) xf_sprites[sprite]->X = x |
| Set the X position of a sprite on screen Sprite number in the sprite system X position. | |
| #define | XF_SetSpriteY(sprite, y) xf_sprites[sprite]->Y = y |
| Set the Y position of a sprite on screen Sprite number in the sprite system Y position. | |
| #define | XF_GetSpriteX(sprite) xf_sprites[sprite]->X |
| Get the X position of a sprite on screen Sprite number in the sprite system. | |
| #define | XF_GetSpriteY(sprite) xf_sprites[sprite]->Y |
| Get the Y position of a sprite on screen Sprite number in the sprite system. | |
| #define | XF_GetSpriteWidth(sprite) xf_sprites[sprite]->Width |
| #define | XF_GetSpriteHeight(sprite) xf_sprites[sprite]->Height |
| #define | XF_SetSpriteAlive(sprite, alive) xf_sprites[sprite]->Alive = alive |
| #define | XF_GetSpriteAlive(sprite) (xf_sprites[sprite] && (xf_sprites[sprite]->Alive)) |
| #define | XF_SetSpriteVisible(sprite, visible) xf_sprites[sprite]->Alive = visible |
| #define | XF_GetSpriteVisible(sprite) (xf_sprites[sprite] && (xf_sprites[sprite]->Alive)) |
| #define | XF_StartSpriteAnim(sprite, firstframe, lastframe, speed) XF_StartSpriteAnimEx(sprite, firstframe, lastframe, speed, ANIM_INFINITE) |
| Start a sprite animation. Once started, it continues on and on by itself until you stop it ! sprite number in the sprite system First frame of the animation sequence, most of the time 0... Last frame to be displayed. When it gets there, it loops back to the first frame Speed, in frames per second. So speed 1 would mean 1 image per second, so 1 image every game frame. | |
| #define | XF_StopSpriteAnim(sprite) xf_sprites[sprite]->AnimPlay = 0 |
| Stop a sprite animation sprite number in the sprite system. | |
| #define | XF_SetSpriteFrame(sprite, frame) xf_sprites[sprite]->Frame = frame |
| #define | XF_GetSpriteFrame(sprite) xf_sprites[sprite]->Frame |
| #define | XF_SetSpritePrio(sprite, prio) xf_sprites[sprite]->Priority = prio |
| #define | XF_GetSpritePrio(sprite) xf_sprites[sprite]->Priority |
| #define | XF_SetSpriteAlpha(sprite, alpha) xf_sprites[sprite]->Alpha = alpha |
| #define | XF_GetSpriteAlpha(sprite) xf_sprites[sprite]->Alpha |
| #define | XF_SetSpriteHFlip(sprite, hflip) xf_sprites[sprite]->HFlip = hflip |
| #define | XF_GetSpriteHFlip(sprite) xf_sprites[sprite]->HFlip |
| #define | XF_SetSpriteVFlip(sprite, vflip) xf_sprites[sprite]->VFlip = vflip |
| #define | XF_GetSpriteVFlip(sprite) xf_sprites[sprite]->VFlip |
| #define | XF_SetSpriteAngle(sprite, angle) xf_sprites[sprite]->Angle = angle |
| #define | XF_GetSpriteAngle(sprite) xf_sprites[sprite]->Angle |
| #define | XF_SetSpriteZoom(sprite, zoom) xf_sprites[sprite]->Zoom = zoom |
| #define | XF_GetSpriteZoom(sprite) xf_sprites[sprite]->Zoom |
| #define | XF_SetSpritePal(sprite, pal) xf_sprites[sprite]->Palette = pal |
| #define | XF_GetSpritePal(sprite) xf_sprites[sprite]->Palette |
| #define | XF_SetSpriteWindow(sprite, window) xf_sprites[sprite]->Window = window |
| #define | XF_GetSpriteWindow(sprite) xf_sprites[sprite]->Window |
Functions | |
| void | XF_CreateSprite (u32 sprite, XF_Sprite *image, s16 width, s16 height, s32 x, s32 y) |
| void | XF_SetSpriteXY (u16 sprite, s16 x, s16 y) |
| void | XF_StartSpriteAnimEx (s16 sprite, s16 FirstFrame, s16 LastFrame, s16 AnimSpeed, u8 AnimType, s16 AnimCycles) |
| Start a sprite animation. Once started, it continues on and on by itself until you stop it ! sprite number in the sprite system First frame of the animation sequence, most of the time 0... Last frame to be displayed. When it gets there, it loops back to the first frame Speed, in frames per second. So speed 1 would mean 1 image per second, so 1 image every game frame Defines how you want it to loop. ANIM_LOOP (0) for a normal loop, ANIM_UPDOWN (1) for back and forth animation. Number of animation cycles before stopping. If using ANIM_UPDOWN, it takes 2 cycles to come back to the original image. | |
| void | XF_SetSpriteHVFlip (s16 sprite, u8 hflip, u8 vflip) |
| void | XF_SetSpriteLimits (u16 sprite, u8 x0, u8 y0, u8 x1, u8 y1) |
| void | XF_ShowSprite (s16 sprite) |
| XF_Sprite * | XF_GifToSprite (void *gif) |
| void | XF_CloneSprite (u32 sprite, u32 targetsprite) |
| void | XF_SetSpriteImage (u32 sprite, XF_Sprite *image) |
| #define XF_GetSpriteAlive | ( | sprite | ) | (xf_sprites[sprite] && (xf_sprites[sprite]->Alive)) |
Definition at line 138 of file xf_sprites.h.
| #define XF_GetSpriteAlpha | ( | sprite | ) | xf_sprites[sprite]->Alpha |
Definition at line 208 of file xf_sprites.h.
| #define XF_GetSpriteAngle | ( | sprite | ) | xf_sprites[sprite]->Angle |
Definition at line 217 of file xf_sprites.h.
| #define XF_GetSpriteFrame | ( | sprite | ) | xf_sprites[sprite]->Frame |
Definition at line 202 of file xf_sprites.h.
| #define XF_GetSpriteHeight | ( | sprite | ) | xf_sprites[sprite]->Height |
Definition at line 135 of file xf_sprites.h.
| #define XF_GetSpriteHFlip | ( | sprite | ) | xf_sprites[sprite]->HFlip |
Definition at line 211 of file xf_sprites.h.
| #define XF_GetSpritePal | ( | sprite | ) | xf_sprites[sprite]->Palette |
Definition at line 223 of file xf_sprites.h.
| #define XF_GetSpritePrio | ( | sprite | ) | xf_sprites[sprite]->Priority |
Definition at line 205 of file xf_sprites.h.
| #define XF_GetSpriteVFlip | ( | sprite | ) | xf_sprites[sprite]->VFlip |
Definition at line 214 of file xf_sprites.h.
| #define XF_GetSpriteVisible | ( | sprite | ) | (xf_sprites[sprite] && (xf_sprites[sprite]->Alive)) |
Definition at line 141 of file xf_sprites.h.
| #define XF_GetSpriteWidth | ( | sprite | ) | xf_sprites[sprite]->Width |
Definition at line 134 of file xf_sprites.h.
| #define XF_GetSpriteWindow | ( | sprite | ) | xf_sprites[sprite]->Window |
Definition at line 226 of file xf_sprites.h.
| #define XF_GetSpriteX | ( | sprite | ) | xf_sprites[sprite]->X |
Get the X position of a sprite on screen Sprite number in the sprite system.
Definition at line 119 of file xf_sprites.h.
| #define XF_GetSpriteY | ( | sprite | ) | xf_sprites[sprite]->Y |
Get the Y position of a sprite on screen Sprite number in the sprite system.
Definition at line 129 of file xf_sprites.h.
| #define XF_GetSpriteZoom | ( | sprite | ) | xf_sprites[sprite]->Zoom |
Definition at line 220 of file xf_sprites.h.
| #define XF_SetSpriteAlive | ( | sprite, | |||
| alive | ) | xf_sprites[sprite]->Alive = alive |
Definition at line 137 of file xf_sprites.h.
| #define XF_SetSpriteAlpha | ( | sprite, | |||
| alpha | ) | xf_sprites[sprite]->Alpha = alpha |
Definition at line 207 of file xf_sprites.h.
| #define XF_SetSpriteAngle | ( | sprite, | |||
| angle | ) | xf_sprites[sprite]->Angle = angle |
Definition at line 216 of file xf_sprites.h.
| #define XF_SetSpriteFrame | ( | sprite, | |||
| frame | ) | xf_sprites[sprite]->Frame = frame |
Definition at line 201 of file xf_sprites.h.
| #define XF_SetSpriteHFlip | ( | sprite, | |||
| hflip | ) | xf_sprites[sprite]->HFlip = hflip |
Definition at line 210 of file xf_sprites.h.
| #define XF_SetSpritePal | ( | sprite, | |||
| pal | ) | xf_sprites[sprite]->Palette = pal |
Definition at line 222 of file xf_sprites.h.
| #define XF_SetSpritePrio | ( | sprite, | |||
| prio | ) | xf_sprites[sprite]->Priority = prio |
Definition at line 204 of file xf_sprites.h.
| #define XF_SetSpriteVFlip | ( | sprite, | |||
| vflip | ) | xf_sprites[sprite]->VFlip = vflip |
Definition at line 213 of file xf_sprites.h.
| #define XF_SetSpriteVisible | ( | sprite, | |||
| visible | ) | xf_sprites[sprite]->Alive = visible |
Definition at line 140 of file xf_sprites.h.
| #define XF_SetSpriteWindow | ( | sprite, | |||
| window | ) | xf_sprites[sprite]->Window = window |
Definition at line 225 of file xf_sprites.h.
| #define XF_SetSpriteX | ( | sprite, | |||
| x | ) | xf_sprites[sprite]->X = x |
Set the X position of a sprite on screen Sprite number in the sprite system X position.
Definition at line 89 of file xf_sprites.h.
| #define XF_SetSpriteY | ( | sprite, | |||
| y | ) | xf_sprites[sprite]->Y = y |
Set the Y position of a sprite on screen Sprite number in the sprite system Y position.
Definition at line 102 of file xf_sprites.h.
| #define XF_SetSpriteZoom | ( | sprite, | |||
| zoom | ) | xf_sprites[sprite]->Zoom = zoom |
Definition at line 219 of file xf_sprites.h.
| #define XF_StartSpriteAnim | ( | sprite, | |||
| firstframe, | |||||
| lastframe, | |||||
| speed | ) | XF_StartSpriteAnimEx(sprite, firstframe, lastframe, speed, ANIM_INFINITE) |
Start a sprite animation. Once started, it continues on and on by itself until you stop it ! sprite number in the sprite system First frame of the animation sequence, most of the time 0... Last frame to be displayed. When it gets there, it loops back to the first frame Speed, in frames per second. So speed 1 would mean 1 image per second, so 1 image every game frame.
Definition at line 164 of file xf_sprites.h.
| #define XF_StopSpriteAnim | ( | sprite | ) | xf_sprites[sprite]->AnimPlay = 0 |
Stop a sprite animation sprite number in the sprite system.
Definition at line 199 of file xf_sprites.h.
Definition at line 241 of file xf_sprites.h.
Definition at line 45 of file xf_sprites.c.
Definition at line 228 of file xf_sprites.h.
Definition at line 35 of file xf_sprites.c.
Definition at line 26 of file xf_sprites.c.
Definition at line 104 of file xf_sprites.h.
| void XF_ShowSprite | ( | s16 | sprite | ) |
Definition at line 94 of file xf_sprites.c.
| void XF_StartSpriteAnimEx | ( | s16 | sprite, | |
| s16 | FirstFrame, | |||
| s16 | LastFrame, | |||
| s16 | AnimSpeed, | |||
| u8 | AnimType, | |||
| s16 | AnimCycles | |||
| ) |
Start a sprite animation. Once started, it continues on and on by itself until you stop it ! sprite number in the sprite system First frame of the animation sequence, most of the time 0... Last frame to be displayed. When it gets there, it loops back to the first frame Speed, in frames per second. So speed 1 would mean 1 image per second, so 1 image every game frame Defines how you want it to loop. ANIM_LOOP (0) for a normal loop, ANIM_UPDOWN (1) for back and forth animation. Number of animation cycles before stopping. If using ANIM_UPDOWN, it takes 2 cycles to come back to the original image.
Definition at line 16 of file xf_spriteanim.c.
1.5.4